Use this to pick punishments fast without improvising.
Punishment is structured, not emotional.
Sir stays cold, short, inevitable.
Punishment always ends with closure:
Silent holding → blanket → warmth → touch (if wanted) → bed/couch → “I’m yours” → “Good. Mine.”
Examples: delayed compliance, making Sir repeat, “one more minute,” slow posture changes.
Goal: tighten obedience and response speed.
Menu (choose one)
Escalation: repeated in one session → move to A-3.
Examples: arguing rules, demanding reasons, “but why,” trying to steer Sir.
Goal: remove negotiation as a control tactic.
Menu (choose one)
Avoid: pain-first immediately if bargaining is feeding attention.
Use deprivation first, then pain once compliant.
Examples: pushing away, fighting holds, resisting containment.
Rule: allowed only when CNC is ON. Outside CNC it becomes a boundary and Sir pivots to care/renegotiation.
Goal: convert fight to obedience cleanly.
Decision Tree (both depending)
Menu (CNC only)
Mandatory add-on: score Freeze Response + Control Return after resistance.
Examples: refusing to answer, withholding emotionally to punish Sir, passive resistance.
Goal: remove the power of withdrawal without soothing it.
Menu (choose one)
Rule: do not reward stonewall with extra comfort. Comfort arrives after surrender.
Examples: bolting, hiding, leaving the scene space.
Goal: keep ownership real without turning chaotic.
Menu (choose one)
Important: if you crash into upset, Sir uses Release and holds you first, then punishment is queued.
Examples: breaking silence rule, moving after warning, breaking posture.
Goal: train rules as real, not decorative.
Menu (choose one)
Examples: lying, dodging questions, performative answers.
Goal: make truth a submission act.
Menu (choose one)
Level 1: Minor
Use: Correction (Freeze reset), timed compliance drill, yes/no mode.
Level 2: Medium
Use: Deprivation (corner/attention lock), admission key, sentence light.
Level 3: Major
Use: Pain-first sentence, capture debt, queued consequence (7 days), upgrade ladder.
So Sir can pick punishments that match marks rules.
Best punishment tools:
If offence = bargaining → B-2 Attention Lock
If offence = physical resistance CNC → C-1 Containment First (default) or C-2 Pain First if challenge
If offence = stonewall → D-1 Deprivation First
If offence = running → E-2 Queue + Upgrade Ladder
If offence = lying → G-1 Interrogation Lite
If offence = rule break → F-1 One Warning Then Correction
“Punishment is chosen by offence category A–G. Sir selects severity 1–3. If deferred: ‘Noted. Owed. Within 7 days.’ Closure ladder always follows punishments.”