Non-negotiable defaults (applied everywhere)
Chapter 1: Quick Start
What this system is
A structured BDSM dynamic designed to produce:
What you do each session
Chapter 2: Core Submission Engine (Updated)
Your engine in one line
Pain drops you. Containment keeps you. Hunted + taboo makes it feel real. Rewards bond you.
1) Pain is your primary drop switch
Pain works when it is:
Pain fails when it is:
2) Inevitable containment locks submission
You melt when dominance is:
3) Fear drivers: hunted + taboo
4) Your test pattern: physical resistance
This is your system asking:
Correct response is never a debate: Contain → Freeze → hold → obedience chain → reward gate
5) Rewards that motivate you
Reward-heavy, not denial-heavy:
6) Aftercare that works
Chapter 3: Consent Containers and Safeword Protocols
CNC OFF
CNC ON
Words and meanings
Consent-proof “hard forbidden” language
Allowed anywhere:
CNC-only:
Chapter 4: Modes
These are the operating modes that make this sustainable.
Mode A: Protocol Lite (son-risk)
Purpose: keep BDSM real but discreet.
Mode B: Ambient (outside work hours)
Purpose: control outside sex.
Mode C: Residence Core (private, normal intensity)
Purpose: primary training.
Mode D: Residence Peak (private, peak intensity)
Purpose: rare high intensity with higher psychological pressure and longer control arcs.
Mode E: Residence Quiet
Purpose: quiet but heavy.
Mode F: Low Bandwidth (sleep-deprived or stressed)
Purpose: keep dynamic alive without conflict spirals.
Mode G: Punishment
Purpose: restore hierarchy, create drop, then repair.
Chapter 5: Marking Lanes (sustainable intensity)
Default is “no bruises.” You can still run intense scenes.
Lane 1: No marks
Lane 2: Short marks
Lane 3: Heavy marks
Lane 4: Rare special
Chapter 6: Hypermobility and Physical Health Operating Standard
This is how you stay intense without injury.
Joint safety rules
Red flags (stop and reassess)
Post-scene physical check
Chapter 7: Punishment Economy v2.0
Punishment is training. Not revenge.
The 4 punishment types
Offense categories
Physical resistance decision tree (both depending)
Ask: Panicking or challenging
Queued punishment rule
If deferred: “Noted. Owed. Within 7 days.”
Delivered at the start of next suitable session.
Mandatory closure after punishment
Prevent “fight = comfort”
Comfort does not arrive as the reward for fighting.
Comfort arrives after surrender, or after Release for safety.
Chapter 8: Reward Economy
Reward-heavy does not mean soft. It means motivated.
Default reward pair
Reward gates
Rewards are given when:
Neutral outcome
Small hold, smaller access window later.
No reward outcome
Correction add-on or queued consequence.
Chapter 9: Challenge System and Scoring
This makes it a real training system.
Scoring traits (0–2 each)
Score 0–6:
Correction add-ons (use after resistance or low score)
Chapter 10: Progression Design v2.0 (fortnightly upgrades)
Rule
Every 2 weeks, upgrade one knob, not five.
Knobs:
Peak cadence (your choice)
Unlock system
Your best progression order
Phase 1 (weeks 1–4): pain-first consistency + Freeze training
Phase 2 (weeks 5–8): helplessness container (bondage/sensory)
Phase 3 (weeks 9–12): hunted arcs and capture structure
Phase 4 (weeks 13–16): taboo depth and admissions
Chapter 11: Logs and Review Ritual
After each session record:
Every fortnight:
Sir Cheat Sheet (one screen) 🖤
60-Card Deck v4.2
Each card includes: Mode | Psych intensity | Pain intensity | CNC | Bundles | Script | Steps | Challenge | Reward gate | End
Bundle key:
A bondage/containment, B sensory/silence, C hunted/taboo, D humiliation/admission, E impact/pain, F ritual/training, G anal/plug option (only if desired)
Deck Header Patch for all CNC cards
“If physical resistance happens: choose containment-first if panic, pain-first if challenge. If unsure, containment-first. If punishment is deferred: Noted. Owed. Within 7 days.”
PL 10 cards (Protocol Lite)
PL-01 Protocol On | Psych 5 | Pain 0 | CNC OFF | F
Script: “Protocol. Quiet. Obey.”
Steps: status → one task → one comfort step. Challenge: speed + stillness. End: Off.
PL-02 Whisper Scold | 5 | 0 | OFF | D
Script: “Behave, pet.” “Freeze.”
Steps: posture fix → 2 min stillness → approval line.
PL-03 Watched Standard | 5 | 0 | OFF | D
Script: “You’re being watched.”
Steps: 3 standards → silent scoring → status update.
PL-04 Hands Still | 5 | 0 | OFF | A
Script: “Hands still.”
Steps: 90 sec stillness → command chain → re-test.
PL-05 Ask Properly | 5 | 0 | OFF | F
Script: “Ask properly.”
Steps: request → condition → earn comfort.
PL-06 Yes/No Window | 5 | 0 | OFF | F
Script: “Yes/no only.”
Steps: 5 questions → score honesty → reward or neutral.
PL-07 Feet Micro | 5 | 0 | OFF | D
Script: “At my feet, pet.”
Steps: 2–4 min stillness → blanket earned.
PL-08 Quiet Rule | 5 | 0 | OFF | B
Script: “Quiet.” “No bargaining.”
Steps: silence window → one task → release.
PL-09 Probation | 5 | 0 | OFF | F
Script: “Probation.”
Steps: one rule for 30 min → clear early if perfect.
PL-10 Clean Off | 3 | 0 | OFF | none
Script: “Off.” Steps: care.
A 10 cards (Ambient)
A-01 Status Swing | 7 | 0 | OFF | F
Script: “Status changes tonight.” Steps: claimed → probation → restore.
A-02 Noted Owed | 7 | 0 | OFF | D
Script: “Noted. Owed.” Steps: log offense → assign delivery.
A-03 Confession Coin | 7 | 0 | OFF | D
Script: “One truth. Simple.” Steps: answer → score honesty → reward.
A-04 Comfort Economy | 6 | 0 | OFF | F
Script: “Earn comfort.” Steps: ladder gates.
A-05 Attention Lock | 7 | 0 | OFF | D
Script: “You don’t get me yet.” Steps: 2 obediences unlock attention.
A-06 Hint Game | 7 | 0 | OFF | C
Script: “Soon.” Steps: hint only → earn more.
A-07 Speech Rule | 6 | 0 | OFF | B
Script: “You talk less.” Steps: silent window + yes/no check.
A-08 Pet Service Drop | 6 | 0 | OFF | D
Script: “Serve, pet.” Steps: watched task → correction → approval.
A-09 Consequence Window | 7 | 0 | OFF | D
Script: “You’re being evaluated.” Steps: standards + score.
A-10 Reward Decision | 7 | 0 | OFF | F
Script: “I decide what you get.” Steps: obey → Sir chooses reward.
R 20 cards (Residence Core)
R-01 Intake Owned | 8 | 3 | OFF | F+E
Script: “You don’t get control.” Steps: pain block early → Freeze → obedience chain → reward gate.
R-02 CNC I Choose | 9 | 5 | ON | C+E
Script: “CNC on. You obey.” Steps: resistance window → contain/pain → Freeze → obedience → reward.
R-03 Impact Spine | 8 | 6 | OFF | E
Script: “Take it. Then obey.” Steps: pain block → Freeze → chain → repeat if needed.
R-04 Sensory Authority | 8 | 3 | OFF | B+E
Script: “No eyes. Obey.” Steps: pain block → sensory → commands → reward.
R-05 Speech Restriction Power | 8 | 3 | OFF | B+D+E
Script: “Quiet. Pets don’t negotiate.” Steps: pain block → silence → admission key → reward.
R-06 Captivity Frame | 8 | 3 | OFF | A+C+E
Script: “In. Wait.” Steps: pain block → wait → retrieve → obedience.
R-07 Helpless Containment | 9 | 4 | OFF | A+E
Script: “You’re not moving.” Steps: pain block → stillness → chain → reward.
R-08 Mummified Silence | 9 | 4 | OFF | A+B+E
Script: “Wrapped. Quiet.” Steps: pain block → silence block → chain.
R-09 Interrogation Room | 9 | 3 | OFF | C+D+E
Script: “Yes/no. Answer.” Steps: pain block → questions → admission → reward.
R-10 Kidnap Frame | 9 | 5 | ON | C+E
Script: “Taken.” Steps: hunted arc → contain/pain → Freeze → obedience.
R-11 Fear Uncertainty | 9 | 3 | OFF | C+E
Script: “You don’t know what’s next.” Steps: pain block → narrow choices → reward gate.
R-12 Initiation Rites | 8 | 3 | OFF | F+D+E
Script: “Earn your place.” Steps: pain block → tasks → admission → status.
R-13 Feet Ownership | 8 | 3 | OFF | D+E
Script: “At my feet, pet.” Steps: pain block → stillness → reward.
R-14 Lectured Correction | 8 | 3 | OFF | D+E
Script: “Listen. No excuses.” Steps: pain block → short lecture → corrective task.
R-15 Corner Reset | 8 | 2 | OFF | D+E
Script: “Corner. Quiet.” Steps: pain block → corner → obedience unlock.
R-16 Furniture Use | 9 | 4 | OFF | D+E
Script: “Furniture. Useful.” Steps: pain block → placed use → obedience locks.
R-17 Wrestling Frame | 8 | 4 | ON or OFF | C+E
Script: “Fight. You still lose.” Steps: brief struggle → Freeze → pain block → obedience.
R-18 Ritual Status | 8 | 3 | OFF | F+E
Script: “Status: Claimed.” Steps: pain block → ritual → reward.
R-19 Taboo Admission | 9 | 3 | OFF | D+C+E
Script: “Admit it. Properly.” Steps: pain block → admissions ladder → reward.
R-20 Plug Option | 8 | 3 | OFF | G+E
Script: “You earn it.” Steps: pain block → obedience gate → optional G if desired.
RP 10 cards (Residence Peak)
RP-01 Peak Kidnap+Interrogate | 10 | 7 | ON | C+D+E
Pain block early, hunted arc, admissions, reward-heavy end.
RP-02 Peak Helpless+Fear | 10 | 7 | OFF | A+C+E
Pain-first spine, long control arc, narrow choices.
RP-03 Peak Sensory Silence | 10 | 6 | OFF | B+E
Pain block, deep silence, obedience locks, reward.
RP-04 Peak Interrogate+Impact | 10 | 8 | OFF | C+E
Pain block, questions, consequence, obedience chain, reward.
RP-05 Peak Fear Loop | 10 | 7 | ON | C+E
Hunted arc, contain/pain based on panic vs challenge, Freeze, obedience.
RP-06 Peak Humiliation Stack | 10 | 6 | OFF | D+E
Pain block, admissions ladder, feet/floor, reward.
RP-07 Peak Captivity+Corner | 10 | 6 | OFF | A+D+E
Pain block, wait, corner, earn relief.
RP-08 Peak Endurance Chase | 10 | 8 | OFF | E
Multiple pain blocks with obedience locks, reward-heavy finish.
RP-09 Peak Ritual Initiation | 10 | 6 | OFF | F+D+E
Pain block, ritual tasks, status award, reward.
RP-10 Peak Furniture+Sensory | 10 | 7 | OFF | B+D+E
Pain block, sensory, objectification, obedience locks.
RQ 4 cards (Residence Quiet)
RQ-01 Quiet Captive | 8 | 4 | OFF | A+E
Pain block, wait, retrieve, obedience.
RQ-02 Quiet Interrogation | 9 | 4 | OFF | C+E
Pain block, yes/no, admission, reward.
RQ-03 Quiet Feet | 8 | 3 | OFF | D+E
Pain block, stillness, comfort earned.
RQ-04 Quiet Useful | 9 | 4 | OFF | B+D+E
Pain block, silence, usefulness tasks.
LB 6 cards (Low Bandwidth)
LB-01 Claimed Hold | 5 | 1 | OFF | F
Hold first, then one obedience, then reassurance.
LB-02 One Command | 5 | 2 | OFF | F
Single task, single reward.
LB-03 Yes/No Reset | 5 | 1 | OFF | D
Short correction, no spirals.
LB-04 Alone Then Retrieve | 6 | 3 | ON | C+E
Short hunted arc, contain first if cranky, then pain block if stable.
LB-05 Feet Reset | 5 | 2 | OFF | D
Stillness, blanket earned.
LB-06 Mode Off | 4 | 0 | OFF | none
Care only.
P 10 cards (Punishment)
P-01 Lecture+Task | 9 | 4 | OFF | D+E
Pain block, short lecture, corrective task, closure.
P-02 Corner Sentence | 9 | 3 | OFF | D+E
Pain block, corner, obedience unlock, closure.
P-03 Sensory Punishment | 9 | 4 | OFF | B+E
Pain block, silence block, obedience chain, closure.
P-04 Impact Sentence | 10 | 7 | OFF | E
Sentence, Freeze, chain, closure.
P-05 Kidnap Upgrade | 10 | 6 | ON | C+E
Running triggers queue or upgrade, deliver within 7 days if deferred.
P-06 Interrogation Punishment | 9 | 4 | OFF | C+D+E
Pain block, questions, admission key, closure.
P-07 Feet/Floor Punishment | 9 | 4 | OFF | D+E
Pain block, stillness, admission, closure.
P-08 Speech Restriction Punishment | 9 | 4 | OFF | B+E
Pain block, silence, correction add-on if broken, closure.
P-09 Property Reset | 9 | 3 | OFF | F+E
Pain block, obedience line, status reset, closure.
P-10 Upgrade Ladder | 10 | 7 | ON | C+D+E
Warning → correction → upgrade, never chaotic, always closure.