Silent holding → blanket → warmth → touch (if wanted) → bed/couch → “I’m yours” → “Good. Mine.”
Discreet, son-risk safe, still real.
Mode: PL | Psych: 5 | Pain: 0 | CNC: OFF | Bundles: F
Intent: calm authority, compliance without heat
Setup (30s): Timer 10–20 min. Choose 1 rule: “speak only if asked” OR “hands still” OR “eyes down.”
Rules (max 3):
PL | 5 | 0 | OFF | D
Intent: correction through shame pressure, not volume
Setup: Private corner. Decide one correction phrase only.
Rules: Yes/no only after scold. No rebuttal.
Script: “Behave, pet.” “Freeze.” “Good.”
Phases: scold → posture fix → 2–4 min watched stillness
Challenge: embarrassment tolerance
Fail: talking back after Freeze
If tests: Freeze → silence window 2 min
Reward: one approval line if clean
End: neutral close.
PL | 5 | 0 | OFF | D
Intent: obedience under evaluation
Setup: Choose 3 standards: eyes down, hands still, response within 2 seconds.
Rules: No explanations. Only “Yes Sir/No Sir.”
Script: “You’re being watched.” “Do it clean.”
Phases: announce standards → observe silently → score + status update
Challenge: composure
Fail: repeated delays, bargaining
Reward: pass earns one comfort step
PL-04 Hands Still
PL | 5 | 0 | OFF | A(light)
Intent: micro helplessness
Setup: Joint-safe hand placement. Timer 90 seconds.
Rules: Hands do not move. One warning.
Script: “Hands still.” “Not yours.”
Phases: stillness test → one command → stillness retest
Challenge: body control
Fail: repeated movement
Reward: warmth permission
PL-05 Ask Properly
PL | 5 | 0 | OFF | F
Intent: teach earned comfort
Setup: Pick one ladder step available.
Rules: Ask once. No pleading.
Script: “Ask properly.” “Earn it.”
Phases: request → condition → earn or wait quietly
Challenge: patience
Fail: bargaining
Reward: granted step
PL-06 Yes/No Window
PL | 5 | 0 | OFF | F
Intent: stop negotiation loops
Setup: 5-minute window.
Rules: yes/no only. Silence allowed.
Script: “Yes or no.” “No bargaining.”
Phases: 5 questions → score honesty → reward decision
Challenge: restraint
Fail: story explanations, debate
Reward: 5–6 gets approval + small comfort
PL-07 Feet Micro
PL | 5 | 0 | OFF | D
Intent: humiliation pressure, discreet
Setup: 2–4 min timer.
Rules: head down, still, silent
Script: “At my feet, pet.” “Stay.”
Phases: place → correct posture → timer → release
Challenge: discomfort tolerance
Fail: fidgeting after warning
Reward: blanket earned
PL-08 Quiet Rule
PL | 5 | 0 | OFF | B
Intent: silence as control
Setup: Define allowed words: “Yes Sir/No Sir/Please Sir.”
Rules: no extra talk
Script: “Quiet.” “Obey.”
Phases: silence window → single task → release
Challenge: brat suppression
Fail: chatter
Reward: approval line
PL-09 Probation
PL | 5 | 0 | OFF | F
Intent: consequences without scenes
Setup: Set one probation rule for 30 min.
Rules: warning then correction
Script: “Probation.” “Earn your way out.”
Phases: probation → observe → clear early if perfect
Challenge: consistency
Fail: repeated testing
Reward: clear early unlocks warmth
PL-10 Clean Off
PL | 3 | 0 | OFF | none
Intent: end clean
Script: “Off.”
Steps: water, blanket, check-in.
A: Ambient (10)
Control outside sex. No work-hour pressure.
A-01 Status Swing
A | 7 | 0 | OFF | F
Intent: steady ownership through status
Setup: Status options: Claimed, Probation, Good Standing.
Rules: status changes are final for the window
Script: “Status changes tonight.” “I decide.”
Phases: start Claimed → one test triggers Probation → clean obedience restores
Challenge: emotional regulation
Fail: bargaining about status
Reward: restore earns tight hold later
A-02 Noted Owed
A | 7 | 0 | OFF | D
Intent: inevitability across time
Setup: consequence ledger line only
Rules: no debate
Script: “Noted. Owed.”
Phases: record → assign delivery window → return to normal
Challenge: accept inevitability
Fail: arguing
Reward: acceptance can soften later delivery
A-03 Confession Coin
A | 7 | 0 | OFF | D
Intent: honesty as obedience
Setup: One question, yes/no allowed
Rules: no performance
Script: “One truth. Simple.”
Phases: ask → answer → score honesty → reward/neutral
Challenge: shame tolerance
Fail: dodging
Reward: honesty earns attention
A-04 Comfort Economy
A | 6 | 0 | OFF | F
Intent: comfort becomes currency
Setup: Ladder order locked: blanket → warmth → touch → bed/couch
Rules: comfort only by earning
Script: “Earn comfort.”
Phases: request appears → condition given → earn or wait
Challenge: patience
Fail: demanding
Reward: earned comfort
A-05 Attention Lock
A | 7 | 0 | OFF | D
Intent: deprivation that trains obedience
Setup: Neutral presence stance
Rules: no begging
Script: “You don’t get me yet.”
Phases: lock attention → two obediences unlock → hold reward
Challenge: frustration tolerance
Fail: escalation
Reward: tight hold when unlocked
A-06 Hint Game
A | 7 | 0 | OFF | C
Intent: taboo anticipation
Setup: Sir chooses one hint only
Rules: no extra info
Script: “Soon.” “No explanation.”
Phases: hint → obedience task → optional second hint if earned
Challenge: uncertainty
Fail: pressing for details
Reward: hint becomes reward
A-07 Speech Rule Night
A | 6 | 0 | OFF | B
Intent: control outside sex
Setup: Allowed words list
Rules: break triggers correction
Script: “You talk less tonight.”
Phases: silence window → yes/no check → reward decision
Challenge: inhibition
Fail: chatter
Reward: approval and hold later
A-08 Pet Service Drop
A | 6 | 0 | OFF | D
Intent: degradation through service
Setup: 1 small task
Rules: silent task, no commentary
Script: “Serve, pet.”
Phases: task → evaluation → approval or probation
Challenge: being evaluated
Reward: approval line
A-09 Evaluation Window
A | 7 | 0 | OFF | D
Intent: pressure without scenes
Setup: 10-minute evaluation window
Rules: immediate compliance
Script: “You’re being evaluated.”
Phases: standards → observe → score
Challenge: precision
Reward: 5–6 unlocks hold later
A-10 Reward Decision
A | 7 | 0 | OFF | F
Intent: reward-heavy motivation
Setup: 3 rewards pre-listed (non-graphic)
Rules: no requesting reward type
Script: “I decide what you get.”
Phases: task chain → score → Sir chooses reward
Challenge: surrender to his choice
Reward: default pair when earned
R: Residence Core (20)
Pain-first spine and real BDSM intensity, without explicit porn detail.
R-01 Intake Owned
R | Psych 8 | Pain 3–6 | CNC OFF | F+E
Intent: switch you into owned state quickly
Setup: Lane declared. Safe zones only. Confirm wrists/knees/fingers protected.
Rules: speak only if asked; no bargaining; Freeze is instant
Script: “You don’t get control.” “Take it. Then obey.”
Run (Pain-first spine)
R-02 CNC I Choose
R | 9 | 5–7 | CNC ON | C+E
Intent: hunted energy + inevitability, with resistance channel
Setup: CNC stated clearly. Safewords confirmed once. Space cleared.
Rules: Resistance allowed briefly. Freeze ends movement. No bargaining.
Script: “CNC on.” “You obey.” “You will end obedient.”
Phases
R-03 Impact Spine
R | 8 | 6–8 | OFF | E
Intent: pain-driven drop + obedience lock
Setup: Lane declared. Tool chosen. Safe zones.
Rules: no warm-up padding if agreed; check-ins brief
Script: “Take it.” “Freeze.” “Obey.”
Phases: pain block → Freeze → obedience chain → optional second block → reward
Challenge: endurance
Fail: bargaining
Reward: default pair if earned
End: tight hold, then short reassurance.
R-04 Sensory Authority
R | 8 | 4–6 | OFF | B+E
Intent: disorientation + obedience pressure
Setup: sensory deprivation chosen (blindfold or ear plugs). Comfort check.
Rules: commands are reality; no explaining
Script: “No eyes.” “Obey.”
Phases: pain block → sensory on → command chain → reward
Challenge: obey without certainty
Fail: repeated questioning
Reward: hold + earned access if wanted
R-05 Speech Restriction Power
R | 8 | 4–6 | OFF | B+D+E
Intent: taboo shame plus silence
Setup: allowed words list.
Rules: speech restriction; breaking triggers correction add-on
Script: “Quiet.” “Pets don’t negotiate.”
Phases: pain block → silence window → admission key → reward
Challenge: brat suppression
Fail: chatter
Reward: 5–6 only
R-06 Captivity Frame
R | 8 | 4–6 | OFF | A+C+E
Intent: helpless waiting, hunted pressure
Setup: safe “in” spot. Exit always available.
Rules: waiting is obedience
Script: “In. Wait.” “I decide.”
Phases: pain block → wait window → retrieve → obedience chain → reward
Challenge: tolerate uncertainty
Fail: calling out repeatedly
Reward: earned
R-07 Helpless Containment
R | 9 | 5–7 | OFF | A+E
Intent: helplessness without marks
Setup: restraint/containment chosen joint-safe
Rules: stillness; no bargaining
Script: “You’re not moving.”
Phases: pain block → stillness block → obedience chain → reward
Challenge: stillness endurance
Fail: repeated struggling outside CNC
Reward: default pair if earned
R-08 Mummified Silence
R | 9 | 5–7 | OFF | A+B+E
Intent: high helplessness, deep drop
Setup: comfort and circulation checks; time cap
Rules: Release ends immediately
Script: “Wrapped.” “Quiet.”
Phases: pain block → silence block → obedience cues → reward
Challenge: tolerate intensity quietly
Fail: distress signs trigger Yellow/Release
Reward: hold guaranteed after, access earned
R-09 Interrogation Room
R | 9 | 4–6 | OFF | C+D+E
Intent: taboo truth pressure + drop
Setup: 5 yes/no questions + 1 admission ladder
Rules: dodging triggers correction add-on
Script: “Yes or no.” “Answer.”
Phases: pain block → interrogation → forced admission → reward gate
Challenge: honesty under pressure
Fail: stonewalling
Reward: honesty unlocks reward
R-10 Kidnap Frame
R | 9 | 5–7 | ON | C+E
Intent: hunted capture arc
Setup: CNC on. Space safe.
Rules: resistance brief; Freeze stops movement
Script: “Taken.” “Freeze.” “Obey.”
Phases: pursuit frame → capture → decision tree → pain block → obedience chain
Challenge: Freeze response
Fail: escalating to panic without Release
Reward: 5–6
R-11 Fear Uncertainty
R | 9 | 4–6 | OFF | C+E
Intent: taboo uncertainty without chaos
Setup: Sir chooses 2 possible outcomes in his head
Rules: narrow choices only
Script: “You don’t know what’s next.”
Phases: pain block → narrow choice test → obedience chain → reward
Challenge: tolerate uncertainty
Fail: bargaining
Reward: obedience earns reward
R-12 Initiation Rites
R | 8 | 4–6 | OFF | F+D+E
Intent: training ritual + shame pressure
Setup: 3 tasks + 1 admission
Rules: pass/fail is calm
Script: “Earn your place.”
Phases: pain block → tasks → admission → status awarded → reward
Challenge: performance under evaluation
Fail: refusal
Reward: pass unlocks
R-13 Feet Ownership
R | 8 | 4–6 | OFF | D+E
Intent: degradation and obedience
Setup: timer 5–10 min
Rules: stillness; eyes down; silent
Script: “At my feet, pet.”
Phases: pain block → feet stillness → one admission → reward
Challenge: shame tolerance
Fail: fidgeting after warning
Reward: earned
R-14 Lectured Correction
R | 8 | 4–6 | OFF | D+E
Intent: psychological discipline without long lectures
Setup: 1–3 sentences max
Rules: no rebuttal
Script: “Listen. No excuses.”
Phases: pain block → short lecture → corrective task → reward gate
Challenge: accept authority
Fail: debate
Reward: only if calm compliance
R-15 Corner Reset
R | 8 | 3–5 | OFF | D+E
Intent: deprivation reset, then drop
Setup: corner timer 5–15 min
Rules: silence; no shifting after warning
Script: “Corner. Quiet.”
Phases: pain block → corner → retrieve → obedience chain → reward
Challenge: stillness and frustration tolerance
Reward: earned
R-16 Furniture Use
R | 9 | 4–6 | OFF | D+E
Intent: objectification and usefulness
Setup: place position serves him; no joint strain
Rules: stay placed; speak only if asked
Script: “Furniture.” “Useful.”
Phases: pain block → placed usefulness tasks → obedience locks → reward
Challenge: tolerate being used without negotiating
Fail: moving repeatedly
Reward: earned
R-17 Wrestling Frame
R | 8 | 4–6 | ON or OFF | C+E
Intent: controlled physical dominance that ends in obedience
Setup: joint-safe boundaries. Freeze ends instantly.
Rules: no joint torque. brief struggle only
Script: “Fight. Then obey.” “Freeze.”
Phases: brief struggle → Freeze → pain block → obedience chain → reward
Challenge: switch from fight to obedience fast
Fail: prolonged fight
Reward: 5–6
R-18 Ritual Status
R | 8 | 3–5 | OFF | F+E
Intent: belonging through ritual
Setup: one ritual action + one rule
Rules: ritual once started is not negotiated
Script: “Status: Claimed.”
Phases: pain block → ritual → obedience chain → reward
Challenge: accept ritual authority
Reward: earned
R-19 Taboo Admission
R | 9 | 3–5 | OFF | D+C+E
Intent: taboo confession as surrender
Setup: admission ladder (3 steps)
Rules: no cute answers
Script: “Admit it.” “Properly.”
Phases: pain block → admission ladder → obedience chain → reward
Challenge: shame and honesty
Reward: honesty unlocks
R-20 Plug Option
R | 8 | 3–5 | OFF | G+E
Intent: earned taboo control, optional module
Setup: only if desired that day. consent explicit.
Rules: earned, not requested
Script: “You earn it.”
Phases: pain block → obedience chain → optional G → reward
Challenge: patience
Reward: earned
RP: Residence Peak (10)
High intensity arcs. Mini-peak every 2 weeks, strong peak every 4 weeks.
RP-01 Peak Kidnap + Interrogate
RP | Psych 10 | Pain 7–9 | CNC ON | C+D+E
Intent: hunted + taboo truth extraction, inevitable ending
Setup: CNC confirmed. Two hard boundaries restated quickly.
Rules: resistance brief; Freeze stops movement; no bargaining
Script: “Taken.” “Answer.” “You will end obedient.”
Phases: pursuit frame → capture → pain block → interrogation → admission → reward gate
Challenge: Freeze response + honesty
Fail: panic signs trigger containment-first or Release
Reward: 5–6 default pair
End: hold first, then words.
RP-02 Peak Helpless + Fear
RP | 10 | 7–9 | OFF | A+C+E
Intent: helplessness plus taboo fear
Setup: heavy containment joint-safe
Rules: Release ends immediately
Script: “No control.” “Obey.”
Phases: pain block → helpless stillness block → narrow-choice obedience → reward
Challenge: endurance
Reward: earned
RP-03 Peak Sensory Silence
RP | 10 | 6–8 | OFF | B+E
Intent: deep silence plus pain drop
Setup: sensory control chosen
Rules: speech restriction strict
Script: “Quiet.” “No bargaining.”
Phases: pain block → sensory silence block → obedience chain → reward
Challenge: silence endurance
Reward: 5–6
RP-04 Peak Interrogate + Impact
RP | 10 | 8–10 | OFF | C+E
Intent: pain-first, then truth, then consequence
Setup: lane declared, safe zones
Rules: dodging triggers correction add-on
Script: “Answer. Then pay.”
Phases: pain block → interrogation → second pain block if needed → obedience → reward
Challenge: honesty under pressure
Reward: earned
RP-05 Peak Fear Loop
RP | 10 | 7–9 | ON | C+E
Intent: hunted loop with inevitable outcome
Setup: CNC on, retrieval plan
Rules: brief resistance, then Freeze
Script: “You can fight. It changes nothing.”
Phases: chase frame → capture → decision tree → pain block → obedience → reward
Challenge: Freeze response
Reward: 5–6
RP-06 Peak Humiliation Stack
RP | 10 | 6–8 | OFF | D+E
Intent: shame, admissions, obedience pressure
Setup: admission ladder ready
Rules: no deflection
Script: “Admit it.” “Properly.”
Phases: pain block → feet/floor → admission 1–3 → reward gate
Challenge: honesty
Reward: earned
RP-07 Peak Captivity + Corner
RP | 10 | 6–8 | OFF | A+D+E
Intent: deprivation arc, then reward
Setup: wait space + corner timer
Rules: silence
Script: “In. Wait.” then “Corner.”
Phases: pain block → wait → corner → retrieve → obedience chain → reward
Challenge: endurance and patience
Reward: earned
RP-08 Peak Endurance Chase
RP | 10 | 8–10 | OFF | E
Intent: endurance submission through pain spine
Setup: lane declared. recovery check available
Rules: no bargaining, only Yellow/Red/Release
Script: “Take it.” “Freeze.” “Obey.”
Phases: pain block 1 → obedience → pain block 2 → obedience → reward
Challenge: endurance
Reward: 5–6
RP-09 Peak Ritual Initiation
RP | 10 | 6–8 | OFF | F+D+E
Intent: ritual belonging plus taboo shame
Setup: ritual + admission ladder
Rules: once started, it completes unless Yellow/Red/Release
Script: “Prove you’re mine.”
Phases: pain block → ritual tasks → admissions → status awarded → reward
Challenge: performance pressure
Reward: earned
RP-10 Peak Furniture + Sensory
RP | 10 | 7–9 | OFF | B+D+E
Intent: objectification, silence, taboo shame
Setup: sensory + placement
Rules: placed usefulness, silence
Script: “Furniture. Quiet. Useful.”
Phases: pain block → placed use tasks → obedience locks → reward
Challenge: tolerate being used
Reward: earned
RQ: Residence Quiet (4)
RQ-01 Quiet Captive
RQ | 8 | 4–6 | OFF | A+E
Intent: quiet inevitability
Setup: safe wait spot
Rules: silence
Script: “In. Wait.”
Phases: pain block → wait → retrieve → obedience → reward
RQ-02 Quiet Interrogation
RQ | 9 | 4–6 | OFF | C+E
Intent: cold truth pressure
Setup: 3 questions + 1 admission
Rules: yes/no only
Script: “Answer.”
Phases: pain block → questions → admission → reward
RQ-03 Quiet Feet
RQ | 8 | 3–5 | OFF | D+E
Intent: calm humiliation
Setup: timer 5–10 min
Rules: stillness, silence
Script: “At my feet.”
Phases: pain block → feet stillness → reward
RQ-04 Quiet Useful
RQ | 9 | 4–6 | OFF | B+D+E
Intent: sensory silence plus usefulness
Setup: sensory control
Rules: silence strict
Script: “Quiet. Useful.”
Phases: pain block → silence block → obedience chain → reward
LB: Low Bandwidth (6)
Sleep deprived or stressed.
LB-01 Claimed Hold
LB | 5 | 0–2 | OFF | F
Intent: keep dynamic without spirals
Setup: choose one simple task only
Rules: no debates
Script: “Claimed. Quiet now.”
Phases: hold first → one task → reassurance
Challenge: calm compliance
Reward: tight hold always, access only if earned and wanted
LB-02 One Command
LB | 5 | 0–2 | OFF | F
Intent: minimal control loop
Script: “One instruction. Do it.”
Phases: command → score → small reward
LB-03 Yes/No Reset
LB | 5 | 0–1 | OFF | D
Intent: stop negotiation spiral
Script: “Yes/no only.”
Phases: 3 questions → reset status → hold
LB-04 Alone Then Retrieve
LB | 6 | 2–4 | CNC ON | C+E
Intent: controlled hunted arc without escalation
Setup: brief time cap
Rules: if cranky, containment-first
Script: “Go.” “I come.” “Freeze.”
Phases: brief withdraw → retrieve → containment or pain → obedience → hold
Reward: hold first, words second
LB-05 Feet Reset
LB | 5 | 1–3 | OFF | D+E
Intent: brat containment
Phases: small pain block → feet stillness → blanket
Fail: arguing triggers Mode Off
LB-06 Mode Off
LB | 4 | 0 | OFF | none
Intent: safety and repair
Script: “Off.”
Steps: care only.
P: Punishment (10)
Always closes with comfort ladder.
P-01 Lecture + Task
P | 9 | 4–6 | OFF | D+E
Intent: discipline + pain drop
Setup: 1–3 sentence lecture max
Rules: no rebuttal
Script: “Listen.” “No excuses.”
Phases: pain block → short lecture → corrective task → closure
Reward: only after closure
P-02 Corner Sentence
P | 9 | 3–5 | OFF | D+E
Intent: deprivation punishment with inevitability
Script: “Corner. Quiet.”
Phases: pain block → corner timer → retrieve → closure
P-03 Sensory Punishment
P | 9 | 4–6 | OFF | B+E
Intent: silence and helplessness punishment
Rules: speech restriction strict
Script: “No eyes. No talking.”
Phases: pain block → silence block → obedience chain → closure
P-04 Impact Sentence
P | 10 | 7–9 | OFF | E
Intent: pain-first sentence that forces drop
Script: “You earned a sentence.”
Phases: pain block → Freeze → obedience chain → closure
P-05 Kidnap Upgrade
P | 10 | 6–8 | CNC ON | C+E
Intent: consequence for running/testing
Rules: if deferred: within 7 days
Script: “Run adds an upgrade.”
Phases: capture → decision tree → pain or containment → closure or queue
Reward: after closure
P-06 Interrogation Punishment
P | 9 | 4–6 | OFF | C+D+E
Intent: truth extraction with consequence
Script: “Answer. Simple.”
Phases: pain block → interrogation → admission → closure
P-07 Feet/Floor Punishment
P | 9 | 4–6 | OFF | D+E
Intent: shame discipline
Script: “At my feet. Properly.”
Phases: pain block → feet stillness → “I’m yours” → closure
P-08 Speech Restriction Punishment
P | 9 | 4–6 | OFF | B+E
Intent: control through silence
Script: “You don’t speak.”
Phases: pain block → silence window → corrective add-on if broken → closure
P-09 Property Reset
P | 9 | 3–5 | OFF | F+E
Intent: restore hierarchy after conflict
Script: “Reset. Property.”
Phases: pain block → obedience line x3 → status reset → closure
P-10 Upgrade Ladder
P | 10 | 7–9 | CNC ON | C+D+E
Intent: real consequence system without chaos
Script: “Don’t make it worse.”
Phases: warning → correction → upgrade if repeated → closure or queue within 7 days
Global Reward Gate Patch (add under “Reward gate” on every card)
Earned access (D): If reward-heavy is earned and you want it, Sir chooses one of:
How Sir chooses A/B/C (simple rule)
Sir chooses based on what will strengthen submission that night:
If he’s unsure, default to A.
Where to insert it
Add the “Earned access (D)” line to:
One extra consistency line (high value)
Add this to the deck header so it runs the same every time:
“If reward-heavy is earned: default reward is tight containment hold. Earned access (D) is optional and Sir-selected (A/B/C). If access is not wanted, reward becomes longer holding + warmth ladder.”
If you want, next I can produce a printable index for the deck that sorts cards by: hunted, taboo, humiliation, bondage, sensory, pain intensity, CNC ON, and low-bandwidth friendly 🖤📚